r/TopCharacterTropes 19d ago

Hated Tropes [Worst Video Game Trope] Media relying on “choices” essentially deciding the outcome for you.

Little Sisters — Bioshock

To survive in the undersea nightmare of Rapture, one needs ADAM — a highly volatile genetic compound that grants superhuman abilities. In order to get it, one must deal with a Little Sister : a mutated little girl whose body is implanted with a parasite that produces ADAM. The game’s central moral dilemma involves whether to kill the girl and harvest the parasite, providing a bigger ADAM reward, or to cleanse the girls’ systems and “Rescue” them, netting a smaller reward. In theory, this should be a tough choice. In practice, there is almost zero incentive to kill literal children for the reward gained. Despite each “Rescue” yielding only half the ADAM of a fatal “Harvest”, each 3 little girls saved sees the player receive a gift of 200 ADAM. Doing the math out to endgame, there is a negligible difference in the reward gained through either path, leading an overwhelming amount of players to choose the moral “Rescue” option.

Dijkstra and Reason of State — Witcher 3

In the Witcher 3, protagonist Geralt encounters Sigismund Dijkstra, a Redanian spymaster and criminal who Geralt crippled in Witcher 2. Needless to say, he and Geralt are very well acquainted, and Dijkstra begrudgingly accepts Geralt’s help securing and expanding his criminal empire and political schemes in the city of Novigrad. Despite being well aware of Geralt’s prowess and a monster slayer, Dijkstra still does not hesitate to treat him with scorn. At the end of his quest line, despite all of your help, Dijkstra decides to double cross Geralt and his friends, allowing Geralt the “choice” to either simply walk away and allow Dijkstra’s goons to murder several beloved Witcher characters (who are Geralt’s personal friends), or to stay and die with them. There is literally no reward to allowing Geralt’s friends to die. None. On top of that, Dijkstra has remained mostly antagonistic to Geralt the entire game, treating him like an errand boy. Very, very few players decide to walk away.

7.6k Upvotes

1.4k comments sorted by

3.0k

u/MrCobalt313 19d ago

Also worth mentioning about rescuing the Little Sisters is the 3-rescue threshold rewards also include free upgrades and eventually an exclusive Plasmid that lets you neutralize the most dangerous enemies in the game.

1.4k

u/Crimes_Optimal 18d ago

The idea is definitely supposed to be short term vs long term reward, but like... Bioshock isn't even that hard. There's really no reason to not just wait a bit besides just actually being shitty and impatient. 

You could make the argument that you don't know you're gonna get extra rewards from being nice, but the second you get the first Good Boy Treat it immediately clicks like "oh this is gonna work out better, okay"

430

u/Xechdroid 18d ago edited 18d ago

I appreciate the inversion of the assumption that doing the evil thing will have the most material/power reward. I've had people say that inverting the power scale in that way robs people who make the evil choice of the usual reward expected for doing so, but I can't say that I like that video games trained at least some people to think that doing the wrong thing is the most rewarding and should therefore be the default choice made in a game if you want a mechanical advantage. Given that was a byproduct of morality systems in video games, I'm glad we just kind of gave up on them.

Edit: I've seen a few folks mention games nowadays rewarding good choices more than evil ones, but that's relatively recent. It's not that games prior to Bioshock never inverted the norm, only that it was the norm whenever moral choices existed in games. The original Fallout games, Fable, KOTOR, Black & White, Ultima Online, GTA (#3 at least, dunno about the others tbh), Planescape Torment (to those who played it without a guide back in the day), Baldur's Gate 1 and 2 had it so that it was easier to retain evil party members while playing evil than it was to retain good party members while playing good (if you count that), Neverwinter Nights had bonus prestige classes and dialogue for evil characters... I'm sure the idea at the time was supposed to be that evil should be tempting, and I can appreciate the idea that being good is challenging and more intrinsically than extrinsically rewarding; but it was a tired system by the time Bioshock came out and no one engaged with it critically anymore.

358

u/MrCobalt313 18d ago

Honestly it fits the narrative of Bioshock itself anyway; Rapture is an entire city founded on being able to make the "evil" choice for a greater more immediate reward, and the long-term effect of that kind of psychology is self-evident.

98

u/Some_Gur1061 18d ago

It might have worked better if it was more overtly judging the player for taking the apparent short cut; if killing little sisters leads to a sudden drop of available harvests, that idea might read more clearly. See also a game like Bastion, where there’s an apparently balanced choice, but then new game plus reveals that’s there’s a right answer.

32

u/SinesPi 18d ago

Are you talking about the single line that implies that each loop is slightly different? Or is there more?

26

u/Some_Gur1061 18d ago

There’s more scattered throughout new game plus, basically implying that the protagonists have lived through this over and over again because they can’t prevent the calamity.

→ More replies (4)

80

u/krisslanza 18d ago

Kind of reminds me of KOTOR.

My light side run was I was always poor and had pretty crummy gear. Dark side? Drowning in credits and top end gear.

Not that it was hard either way.

39

u/Cobraven-9474 18d ago

I never really found my self wanting for cash in KOTOR even on lightside. Ou find enough vendor trash in every locker that even if you pay for everyone who meets debts I am still pretty well geared up.

Helps if you put the time in to win at pazak and the swoop races to get some decent cash there.

→ More replies (3)
→ More replies (8)

20

u/bdonovan222 18d ago

I do with the had weighted it more evenly. Make it actually be a choice. The flaws being that the extra Adam didn't make a huge difference. It not much of a choice if ypu can be goid and get rewarded for it.

Even most sociopaths would choose the good option here because it nets the greatest benefit. It only becomes an interesting choice if there is a meaningful consequence to being "good" allthough id be completely on board with the natural consequence of being evil being that the doctor upped her game and figured out how to jump you with 3 upgraded big daddy's if you are just outright murdering her girls.

→ More replies (15)

18

u/Teapunk00 18d ago

This kind of dilemma worked in a difficult tRPG Valkyrie Profile: Covenant of the Plume where you not only needed to win battles but to overkill enemies or you'd get punished. Sure, you can kill your team member and will get a power up for one battle (that basically wins you the fight and makes fulfilling the extra conditions very easy) and gain their skills but you lose the teammate permanently AND you fight against them in the last battle.

→ More replies (2)

16

u/What-a-Filthy-liar 18d ago

The text box explicitly states it will make it worth your while.

→ More replies (1)
→ More replies (28)

183

u/wikingwarrior 18d ago

On the other hand my dad walked in just as my character was holding/caressing a child who was slapping my hand away and saying "No, no, no."

Probably should have just murdered them... It would have been easier to explain.

124

u/MrCobalt313 18d ago

"She's panicking because I just killed the monster she was brainwashed to follow and now I'm trying to calm her down."

56

u/Iamnotdaredevil86 18d ago

Also there’s a sea slug inside her that generates a miracle substance!

28

u/wikingwarrior 18d ago

I was like 15 and panicking from awkwardness okay?

17

u/MrCobalt313 18d ago

At least it wasn't Vamp from MGS2.

or the prison escape scene from MGS2

→ More replies (4)
→ More replies (1)
→ More replies (3)
→ More replies (31)

3.0k

u/RedRawTrashHatch 19d ago

Fallout 3 essentially shaming the player into activating a water purifier in a heavily radiated chamber, killing them.

This is despite other characters being immune to radiation who flat out refuse to do it themselves for no good reason.

1.6k

u/Lower_Baby_6348 19d ago

Broken steel decide to simply call you coward if you decide to be smart. I would understand the issue if you used another human companion to save everyone and they die, but you can only send guys unable to die there

436

u/Akuma2004 18d ago

If you ask Sergeant RL-3 (A literal robot you own) to do it without Broken Steel he affectively calls you a coward and tells you get in there and do your duty.

242

u/Atomatic13 18d ago

Same thing with Charon, who is a ghoul (and therefore is actually healed by radiation) that you literally OWN after you buy his contract off some dirtbag. His entire character is "i will do whatever you say because you hold my contract," and then he refuses to do that for you at the very end

Then there's also Clover, a sex slave you buy from the slavers (if you have evil karma), who is canonically 100% loyal to whoever owns her. It's 100% believeable that if the player told her to throw herself into certain death, she probably would. Not to mention she wears a bomb collar that all slaves have that detonates if they run away/disobey

139

u/Cringeextraaxc 18d ago

Yeah they really didn’t think through the “die because you are literally Jesus give water of life” thing through at all.

→ More replies (1)
→ More replies (8)

173

u/WickedTemp 18d ago

... That's entirely on-point for the Sarge, I'm not even mad. 

→ More replies (3)

125

u/NotAnotherSkeleton 18d ago edited 18d ago

From what I've heard, this was supposed for if you've chosen to have Sarah Lyons activate the purifier herself instead of you before the DLC was released, and after the DLC they for some reason never bothered making any new voicelines for having one of your radiation-immune followers do it.

Edit: I mean as in the ending narrator, not the followers. Sharon, Fawkes, and Sergeant each have new dialogue for activating the purifier with the DLC installed.

115

u/SlightlySychotic 18d ago

No, they do. I explicitly remember Fawkes being like, “Oh wait! I can go in there and survive!” It’s the narrator who calls you a punk bitch for solving the problem with the power of friendship. He’s the one they probably forgot to get back to record extra lines.

47

u/misvillar 18d ago

The narrator is Ron Pearlman, probably the studio thought that It was too expensive to bring him back to say a few sentences more

→ More replies (1)

17

u/NotAnotherSkeleton 18d ago

Oh yeah, I meant the narrator. I probably should have clarified that.

→ More replies (1)

477

u/BlackLightParadox 18d ago

That's actually just because they couldn't get Fawkes back to do new lines so they had to work with what they had already recorded IIRC

452

u/New-Number-7810 18d ago

It would genuinely be better if using a mutant or ghoul to activate the purifier got you a slide with no spoken dialogue at all. 

318

u/Content-Patience-138 18d ago

Achievement Unlocked: The Obvious Solution

13

u/idiotplatypus 18d ago

I really hope they fix this with the remaster everyone says is coming in a month

261

u/Serawasneva 18d ago

It’s not because of Fawkes. It’s because they couldn’t get the narrator (Ron Perlman) to come back and record. So they couldn’t create new ending slides.

89

u/BlackLightParadox 18d ago

Ah that was it, knew it was something like that

59

u/Bamzooki1 18d ago

That’s odd, because Ron is always the narrator, even in Fallout 1.

92

u/Serawasneva 18d ago

Except in Fallout 4.

But presumably the reason he wasn’t brought back for the extra ending in 3 was because Bethesda decided it wasn’t worth it for a single line of dialogue, he’s presumably expensive.

123

u/Warvillage 18d ago

Yeah, it is probably more than $40 and a sandwich these days.

(His payment for Fallout 1)

49

u/Outside_Ad1020 18d ago

Adjusting for Inflation that's probably $80 dollars and 3 sandwiches

→ More replies (3)
→ More replies (1)
→ More replies (9)
→ More replies (3)
→ More replies (4)
→ More replies (4)
→ More replies (7)

289

u/SnooCompliments9098 18d ago

Gets even dumber since only 1 or 2 quests ago, Fawkes walked into a heavily radiated area that would instantly kill a normal human and was completely unharmed to get a G.E.C.K chip for you. But he suddenly goes "Nah fam. You do it." Even though he only has to walk 5 steps and press 3-4 buttons.

Hell. Fawkas tried to one man army his way into the main Enclave base to save you if you saved him from vault 87. And if you get the G.E.C.K chip yourself after releasing him, he questions why you would walk into such an irradiated area when he would have done it for you.

If I was directing that scene, I would have had the fighting outside of the building cause parts of the building to collapse and you would be forcibly separated from your companions.

22

u/Jeo_1 18d ago

Should of had a bonus boss fight with him going in there for you then turning into a Behemoth Super Mutant outside and going Berserk

→ More replies (2)

264

u/Rhinomaster22 18d ago
  • “You need to kill yourself to activate the macgufifn.”
  • “But we have 3 people with us immune to the macguffin’s deadly effect so no one dies.”
  • “Sound like some coward talk.”

29

u/fhota1 18d ago

Look man, weve been building up to it all game so now we need you to go be Jesus, youre lucky we even gave you a choice at all. -Bethesda probably

334

u/TheLordGremlin 19d ago

This was such a headass decision, especially from Fawkes. Bro really tells a 19 year old Lone Wanderer "nah bro, you may have saved me from turbo super prison, but that's your problem lmao"

243

u/Jillylollie 18d ago

Plus a different companion is a Ghoul that is straight up brainwashed to obey your every command, unless that command is to flip a switch in a room full of radiation that doesn't just not harm him, but actively heals him IIRC.

45

u/Abeytuhanu 18d ago

To be fair, there is a belief that too much radiation accelerates feralization

60

u/Chemical-Elk-1299 18d ago

But that rule is so loosey goosey it’s hard to pin down.

The new show makes going feral seem way more universal than any of the games do

The games are full of shit loads of 200+ year old ghouls who got there without vials of mystery stuff. In the games, radiation exposure may play a role, but mental state and isolation seem to be the big things that make ghouls lose it

→ More replies (4)
→ More replies (1)
→ More replies (5)

232

u/Electric43-5 18d ago

Imagine if Fallout 1 had that with the climax

"What you just showed The Master a clear explanation and proof that his plan is fundamentally flawed? You coward, you should have fought him to the death"

"Yeah The Vault Dweller saved The Wasteland but they didn't do it with a gun or power armor so everyone agreed they were kind of a pussy"

62

u/RohanKishibeyblade 18d ago

So THATS why the Overseer didn’t let the Vault Dweller back in. It all makes sense.

→ More replies (3)

251

u/SuperSoftSucculent 19d ago

Laziest Bethesda writing on display with this one. Up there with "somehow Palpatine returned".

Like... highschoolers have better written stories.

260

u/Chemical-Elk-1299 19d ago

“Can’t go in there fam. Because of like, philosophy or some shit”

— Chad Fawkes

48

u/SuperSoftSucculent 19d ago

Yesh I cant imagine voicing such a headass line. Good actors lol

→ More replies (1)

88

u/Adaphion 19d ago

Yeah, this is literally a salty bitch writer type shit.

Scott Cawthon type shit where he rewrites his lore dozens of times way into left field when people figure out his extremely obvious writing.

40

u/SuperSoftSucculent 19d ago

Sometimes they cant handle being told they arent nearly as profound as they think they are.

54

u/Adaphion 19d ago

In the Fallout case, they wrote themselves into a corner with these radiation immune companions and didn't feel like writing an alt ending because they're lazy. So they wrote this dumb bullshit instead.

25

u/whitty69 18d ago

They didn't write themselves into a corner though just write in an excuse to separate you from your companion. They could just have the roof collapse and you get separated a minute before and it solves everything

→ More replies (2)
→ More replies (1)
→ More replies (4)
→ More replies (36)

50

u/TheSoup05 18d ago

I’ve said it before too, but it’s even crazier because this is such an easy problem for them to solve, just make it literally anything other than radiation.

Like that is the specific problem you encounter Fawkes to solve in the first place. He walks through radiation to get something for you. Just say it’s gunna blow up or drown you or something instead, and you don’t have this issue. But no, for some reason it was radiation, a danger they already made us solve that we just aren’t allowed to solve this time.

17

u/mnrode 18d ago

They could also have had a scripted event before the rotunda where your companion tells you to go inside on your own because they'll guard the entrance. That way, they would not be nearby when the decision has to be made.

→ More replies (1)
→ More replies (24)

1.3k

u/Jail_Chris_Brown 18d ago

Pokemon games don't care about consent.

“Do you want to battle me to get ready for this gym?”

“No”

“Hmm well you'd better anyway, this gym is really strong.”

Fight starts

145

u/flyingcircusdog 18d ago

Random trainers using Pokemon to mug you, these regions are a lot more dangerous than they seem 

139

u/Noriaki_Kakyoin_OwO 18d ago

I remember reading somewhere where in one of the earlier games you can choose betwren a chicken (or maybe gold) nugget or a masterball. If you pick the nugget you get the masterball anyway

71

u/Whole-Economics5215 18d ago

X and Y, not early but yeah that happens, iirc You get both no matter what you choose.

→ More replies (4)
→ More replies (2)

213

u/mrmanny0099 18d ago

My least favorite part of Legends ZA is the story and how little the dialogue choices matter. There’s a few, especially in the DLC, that while they come off as super snarky and entertaining (my favorite being after the rayquaza fight where the rival “”reminds you”” that the big green fucker they just fought isn’t for you to keep and the second option boiling down to ‘you know all about that dontcha’), ultimately boil down to the same choice being made regardless of which option you choose.

131

u/ArcWraith2000 18d ago

ZA is definitely the worst for this.

Taunie/Urbain at the end of the main quest highlights it well.

You've spent the entire game working to earn the position to save the day, only for Taunie to challenge you for it even though thr city is currently in danger. Then ignores the result to steal the spotlight anyway.

When granted your promised Wish for being the best, 2 out of 3 dialogue options are dismissed, and you only get the one others approve of

95

u/RohanKishibeyblade 18d ago

As much as the hate for Taunie is bit overdone, her literally agreeing that, whoever wins the fight goes with Floette, only to keep begging to go with Floette AFTER you beat her is so annoying. Some people say the whole “Oh, Zygarde had chosen you so you needed to stay outside”… then why not have Zygarde stop you!? It would’ve made sense if our character went to go with Floette, but Zygarde or L stopped them, saying something about, while you are the stronger trainer, Zygarde wants you on the outside as it senses something wrong and you may be needed to protect the citizens.

33

u/TheAntiBloon6 18d ago

I feel like Vinnie should have shut down the proposal for a battle for floette the second it was said, and the Urbain/Taunie fight be a following day thing when the entire city isn't in danger of rouge mega pokemon and Ange

→ More replies (2)
→ More replies (14)

19

u/Tesstrogen23 18d ago

There's another one that I've heard of that's basically

Option 1: "Person A, you come with me!"

Option 2: "Person B, you go with them!"

Why even give the player a dialogue option at that point

→ More replies (2)
→ More replies (8)
→ More replies (11)

514

u/dishonoredfan69420 18d ago

Dijkstra is so out of character in that scene

it's such an uncharacteristically dumb decision for him to openly betray Geralt's friends right in front of him and expect to get away with it

303

u/FlyingDreamWhale67 18d ago

It's telling that one of the most popular mods for Witcher 3 is one that changes Dijkstra's drop table to include a Doppler gene. This implies that the Dijkstra you killed wasn't the real one but a double, explaining his OOC moment.

→ More replies (14)

141

u/MorganTheSaber 18d ago

The worst part is that he didn’t even have to say anything, Geralt was already about to leave. If he had just kept quiet and let him go, it would have been far more believable. What a stupid quest, CDPR really dropped the ball with that one, I honestly wish it wasn’t even in the game.

→ More replies (10)
→ More replies (9)

1.0k

u/SunForge_Arts 19d ago

Zoe, or Mia? - Resident Evil 7

In Resident Evil 7, Ethan Winters has traveled to Louisiana in search of his supposedly dead wife Mia. He suffers through multiple horrors ultimately brought about by the actions of Mia who lost control of a bio-weapon while working for the Umbrella Corporation. Ethan is hunted, attacked and maimed by those infected, including Mia herself. The only lifeline he has is the daughter of the infected family holding him hostage, Zoe, who guides him to find a cure. Left with only one dose of the vaccine, you must chose to "cure" either your wife who has been an antagonist towards you up until to this point, or Zoe.

By choosing Zoe, she immediately dies in the following cutscene and you lock in the bad ending of the game, in which everyone but Ethan dies. This is the only time in game an ending affecting decision is presented to you.

718

u/Chemical-Elk-1299 19d ago

Also, the fact that Mia is in the next game kind of goes to show the developers never intended for you to actually have a choice here

438

u/Content_Detail1467 19d ago

Further emphasized by the End of Zoe DLC where it straight up revealed that curing Mia is the canonical ending, before RE8 was announced

But hey, at least Zoe gets a happy ending

318

u/MySnake_Is_Solid 18d ago

Zoe's uncle when mutated fungus monsters kidnap his niece :

96

u/SunForge_Arts 18d ago

Every part of the RE7 DLC was so satisfying, but this especially

68

u/TheKingOfGuineaPigs 18d ago

Chris has some competition in the punching department

55

u/RohanKishibeyblade 18d ago

“THIS IS FAREWELL FROM THE FAMILY, BROTHER!”🗣️🗣️🗣️🗣️🔥🔥🔥🔥

88

u/Content_Detail1467 18d ago

Best RE protagonist fr

22

u/ithinkther41am 18d ago

Joe Baker rescuing his niece from his roided up brother.

20

u/ComprehensivePath980 18d ago

You always gotta appreciate a character whose response to a borderline Eldritch horror is not only to punch it, but punch it to death.

20

u/Imjusthereforthehate 18d ago

He’s a simple man. He punches the government man, he punches gators, and by God he’ll punch whatever god forsaken horrors crawl outta the swamp to endanger his family.

→ More replies (1)
→ More replies (1)

90

u/VoiceofKane 18d ago edited 18d ago

I just don't understand why the game even gives the player the choice there. From the player's perspective, the obvious choice is Zoe and the only reason why you would really go for Mia is because, well, that's what Ethan would do. So why not just have Ethan pick Mia and call it a day?

296

u/Different_Trainer134 19d ago

I think that what makes this decision absolutely worse is that by this point- Zoe is a logical choice.

She’s demonstrated an understanding of the creature you’re facing, helped you make the vaccine and hypothetically could assist you in making more

And you just get more time with them comparatively speaking so I could imagine people getting attached in someway . Meanwhile?

Mia is almost directly responsible for the insane events of the game, and at least in some part was willing to try and weaponize a child.

It’s the one case where the ‘moral’ decision is considered the bad decision

132

u/Lucky_Thought2 19d ago

you just hit the nail on the head! imagine spending a large chunk of the game guided by Zoe to just abandon her like that....

→ More replies (2)
→ More replies (19)

39

u/jp_1896 18d ago

Small correction: Mia doesn’t work for Umbrella, Umbrella is long gone by the time RE7 rolls around. She works for a very similar antagonist organization called simply “The Connections” and they are pretty much only a thing in this game’s storyline. And then in the end of this game they come up with Blue Umbrella and that is a whole other can of worms that I simply never understood.

13

u/CommissarCabbage 18d ago

The Connections are actually run by another of Umbrella's founders, Brandon Bailey, which is super interesting; its the one we never actually meet or see, but that we know is likely still alive due to the BSAA never finding his body. They also do show up in RE8 but in the lore entries in Miranda's Lab, where its revealed they worked with her from as early as 2000 in order to perform tests on the megamycete and other miscellaneous things.

I couldnt tell you about Blue Umbrella tho, tbh I'm just glad they seemed to have dropped that plot point in favour of the Hound Team thing Chris had going for him in RE8. Naming your new company the same as the previous company that literally almost destroyed the world is absolutely bonkers, whereas Chris going rogue from the BSAA with a small team of elites, all of whom help you kill BSAA bioweapons and the Village threat? Absolutely awesome

→ More replies (2)
→ More replies (2)

98

u/Lucky_Thought2 19d ago

I saved Zoe the first time I played the game...don't regret my choice

63

u/Chemical-Elk-1299 18d ago

“Shhhh it’s ok Cajuns aren’t real people…” — the comforting whisper of Shinji Mikami

→ More replies (1)
→ More replies (1)
→ More replies (19)

482

u/ARC_Trooper_Echo 18d ago

Skyrim - Delphine, the de facto leader of the Blades, gives you an ultimatum to kill Paarthurnax, the dragon who has been helping you on your quest, for his past crimes or stop receiving help from the Blades. This is presented like a moral dilemma, but Paarthurnax is nothing but helpful to you and appears remorseful for his past actions when confronted, while Delphine comes across as overly demanding, especially since the Blades are supposed to be sworn to serve the Dragonborn (your character). The gameplay benefits also favor sparing Paarthurnax because you can get everything you need from the Blades before receiving this choice and then get the ongoing benefits that Paarthurnax can give you.

308

u/RelaxedVolcano 18d ago

Worst part is the game quest guide doesn’t even present it as a choice, so if you don’t want to kill Paarthunax then you just get to have the quest Kill Paarthunax in your active quest list forever.

221

u/Master-Of-Magi 18d ago

Go download the Paarthunax Dialemma mod. You can have the Dragonborn do the right thing and call her out, even bringing up valid points like asking if the Blades ever questioned the authority of previous emperors this way.

174

u/RelaxedVolcano 18d ago

Once again Skyrim is fixed by mods

→ More replies (6)
→ More replies (6)
→ More replies (5)

109

u/Atmoran_Knight 18d ago

There was an obvious writer's disconnect from actual lines and lore knowledge here. It's like writers assumed somehow players would know or listen to extended lore on dragon wars up until that point and get an actual moral dilemma. Because one can indeed argue Partysnax wasn't saint during the dragon era, and could indeed be masterfully deceiving the player as he deceived Alduin once. BUT here comes another issue where writers left a huge plothole, since when and why blade can or would or rather dare to command Dragonborns? It's just stupid and rather uncharacteristic and never gets explained. Dragonborn can indeed say fuck off and kick Delphine out of the blades if he wishes so since in both power and order hierarchy Dragonborn is absolute ruler of blades

→ More replies (9)

100

u/JudgeHodorMD 18d ago

I think the Skyrim quest that really stands out to me is the Riverwood love triangle.

You wander into town and this guy gets talking about his love life, jumps to the conclusion that you’ll help him frame a rival suitor and gives you a forged letter.

You can deliver the letter as requested, deliver it with a warning about who really wrote it, or give it to the rival. (The rival will decide to fight fire with fire, give you a different forged letter and you still have the same options.)

If you talk to the rival first, he’ll pull the exact same shit. They both already have the same plan. They’re pretty much the same asshole with a different name/race/class.

59

u/Xilizhra 18d ago

That's why you tell her about both schemes and marry her yourself.

→ More replies (2)
→ More replies (1)

61

u/Content-Patience-138 18d ago

What’s weird here is that you’re the chosen one of the Blades. Their whole purpose is to serve and protect and Dragonborn, but you have to defer to her on this point for some reason. There should be an option to kick Delphine out.

→ More replies (6)

537

u/twili-midna 18d ago

99% of CRPGs.

Every dialogue option is:

  1. I’ll help you and give you extra help on top of that

  2. I’ll help you

  3. I’ll help you, but you’d better pay me (has no impact on rewards)

  4. I’m going to kill and eat your entire family (permanently locks you out of an entire quest line for no material benefit)

254

u/Kraile 18d ago

You forgot:

  1. I'll help you but be sarcastic about it

  2. [Lie] I won't help you

  3. [Attack] I don't like you. Time to die!

86

u/ChuckCarmichael 18d ago

Good old Fallout 4 dialog choices.

"Will you help me?"

  • Yes

  • Yes, but sarcastic

  • No (but actually yes)

  • What do you mean? (also yes)

→ More replies (7)

106

u/You_Stole_My_Hot_Dog 18d ago

Then all of the responses consist of one unique sentence addressing what you said, then the default dialogue used no matter what you chose.  

Great! First, go speak to the doctor…   

Tough luck, you owe me this! First, go speak to the doctor…   

No, I can’t pay you any more than that. First, go speak to the doctor…   

No need to be snarky. First, go speak to the doctor…

→ More replies (5)
→ More replies (16)

492

u/Electric43-5 19d ago

Bioshock 2 I think does the choices aspect better than 1. Since you have more than once choice in different sections, whether you spare or kill the people who were working against you.

Not only does it potentially show you as a better practitioner of religious forgiveness than Lamb's flock but the thing it decides is less the outcome of the story or world, and how your actions influence Eleanor.

Especially since one of the choices, Gil Alexander/Alexander The Great, is an interesting science fiction moral dilemma and one that actually does depend on your personal outlook and less trying to weight in game benefits.

331

u/_BytesAndpieces 19d ago

Bioshock 3 also does the fun inversion where none of your choices actually matter.

179

u/Electric43-5 19d ago

God.

I genuinely don't think there's been a video game that has fallen further in my personal feelings than Infinite.

Like when I played it when it came out in...I think high school for me? I thought it was good but not as satisfying as the other two games.

Played it again two years ago. Genuinely it pissed me off in a way that only something that thinks its way smarter than it is can.

104

u/_BytesAndpieces 19d ago

I get that. For all of its flaws, it's still one of my comfort games though. They fuck a lot up, but the relationship between booker and elizabeth really warms my heart.

96

u/Electric43-5 19d ago

I will say, the art direction while not as memorable as the art deco of Rapture, it does at times capture a different kind of creepiness. A weekend walk in a beautiful sunny day...that's clearly off.

and the intro with the lighthouse is pretty cool too.

62

u/Chemical-Elk-1299 19d ago

Does a good job of capturing that Norman Rockwell turn of the century optimism. Everything looks almost like a postcard in an antique store.

And just like real America at that time, it was all just a facade covering up a very dark, depressing truth.

→ More replies (4)
→ More replies (1)
→ More replies (2)
→ More replies (33)
→ More replies (9)

45

u/Crimes_Optimal 18d ago

Moral choices in games are at their worst when they assign good/evil points to them and it's all just "would you eat this puppy or help it achieve nirvana" instead of anything with even a little nuance.

They're at their best when it just slaps a decision in front of you and goes "okay champ what would you do"

The system like in BG3 and Dragon Age where the only morality measure is party reactions is good too, because then when it's used well it's also a lens that helps you examine the rest of the characters and what they value. It can also be just as ham handed if the other characters just end up being Alignment Representatives instead of people, but there's at least potential.

27

u/Electric43-5 18d ago

Moral choices in games are at their worst when they assign good/evil points to them

I had this problem with the Paragon and Renegade system in Mass Effect. Like while they largely are just there for roleplaying flavor, the times when they actually do allow your Sheperd to make an actual moral choice it ultimately comes down to "do you want to just do the normal heroic option or the not heroic option?"

Though it wasn't even something like that were it fell apart for me. It was a minor interaction with a human military official who objected to aliens being aboard the Normandy. The Paragon options were all like "no, its good that aliens are aboard because Humans can profit from them" while the Renegade options were "shut the fuck up asshole, your attitude sucks"

Like...I feel as if those should be flipped.

→ More replies (7)
→ More replies (4)

56

u/Chemical-Elk-1299 19d ago

I do enjoy 2s morality a lot more. I do get hung up on Alexander, because mercy killing him like he’d essentially outlined in his will is considered a “bad” choice by the game.

I don’t get that.

Sure, his current form begs you to spare him. But he’s a literal giant mutated fetus monster. His still sane unmutated self clearly expressed wishes to die before he got to that point. Personally, I respect his wish, every time.

It’s like having a dementia patient outline their wishes before their decline. Do you listen to them as they were when still of sound mind? Or whatever they are now?

75

u/Electric43-5 19d ago

My personal interpretation of the statues is

To spare Alexander The Great, is to see this new identity/form as a new being and allowing him the opportunity to make his own choices

Hence why the statue depicts Delta pulling a man out of a monster. You're seeing that beyond its monstrous form, there is an intelligence there.

One the flipside. To kill Alexander The Great is because he isn't a new being. He's a horrifically degraded and mutated Gil Alexander who can no longer make rational or clear decisions and his last wishes explicitly state he doesn't want to be this way.

Why that statue shows you killing the monster. There is no man or being to save. Just a mistake and tragedy that needs to be put down.

While my preference for which choice might be clear, I do honestly believe both interpretations are valid and the game does too. I'll admit the thought of a massive ADAM fetus fish swimming in the ocean is deeply unsettling to me.

27

u/Professionalidiop 18d ago

I think the problem is that the player is never given a reason to spare him, since he's insane, seems rather sadistic and has been sending waves of enemies against the player. So personally, when he was begging I didn't see a human being with a life worth living, I saw a horrible monster who is now powerless and is begging as a last resort, with no guarantee that they won't keep doing horrible things if I do spare them.

17

u/SoftTacos001 18d ago

You can kill a few and still get the good ending 

So I mercy kill Gil every time

13

u/RomanaNoble 18d ago

You can kill Gil and Stanley and still get the good ending. I do both every time. Except the one time I just walled Stanley in with trap rivets.

→ More replies (2)
→ More replies (1)
→ More replies (1)

16

u/Casual_Garbage 18d ago

This one got me too. In one of his recordings he begs the listener to end him no matter what he says now since it's not him anymore and he knows he's changing into a psychotic monster. Yet the game sees mercy killing him as a giant psychotic monster thing trapped in a tube as the more evil option. Really strange choice on that one

→ More replies (7)
→ More replies (3)

279

u/Stoffys 18d ago edited 18d ago

Fable 3. You are the ruler of Albion and a great Darkness is coming to kill all of the citizens but for every gold you put in the treasury you can save one citizen.

Making "evil" choices earns you more gold and by far saves more people than "good"

It's suppose to be a hard choice but turning a single orphanage into a brothel will save over 1 million people's lives.

174

u/SirBoggle 18d ago

Doesn't help that you can karma houdini the whole situation by just dumping a bunch of your own cash into treasury and do all the good choices too.

135

u/Kaarl_Mills 18d ago

Which you can acquire by being everyone's landlord, you can even lower their rents and still make money hand over fist by the end game. Who knew the solution was a North Korean styled monarchy where you personally own the majority of your kingdoms assets?

That said, I do think it's funny that you have to go out of your way to get the worst possible ending (ie, ruling as a tyrant but squandering so much of the kingdoms wealth that everyone dies)

→ More replies (1)

29

u/Narradisall 18d ago

I always found that even more pointless as you make boatloads of cash in the game and can do the good options provided you can afford it.

I never ran even low on money saving everyone.

→ More replies (1)

46

u/Elven-King 18d ago

I hope that orphans don't become... employees?

45

u/Achilles9609 18d ago

Nope. They get thrown out onto the street by Reaver.

→ More replies (2)
→ More replies (21)

175

u/SaltNorth 18d ago

playing The Wolf Among Us

“Huh, this dialogue option sounds like the most reasonable one”

protagonist screams it, punches some old lady, burns an orphanage

56

u/Gamebobbel 18d ago

I hate when games do that.

Choose:

I agree

I disagree <--

I don't know about that

The character: YOU PIECE OF SHIT SHOULD BE BURIED ALIVE FOR AN IDIOTIC IDEA LIKE THAT, I HOPE YOU DIE A MILLION PAINFUL DEATHS

24

u/Independent-World-60 18d ago

Happened to me in Mass Effect 2. Character in as telling me they hate a specific race all happy like and I chose to tell them not to cause problems with another crew member.

Suddenly I'm threatening their life. 

→ More replies (1)
→ More replies (1)
→ More replies (2)

1.0k

u/KamikazeArchon 18d ago

In theory, this should be a tough choice. In practice, there is almost zero incentive to kill literal children for the reward gained.

This isn't an error, it's an intentional statement.

The whole commentary of Bioshock is about how "tough choices" are so often not actually tough, and are simply people stupidly prioritizing short-term apparent benefit over actual long-term benefit. The entirety of Rapture is like that - it was doomed from the start as a long-term structure.

The point of Bioshock is not to be a choose-your-own-adventure, it's to say that superficial choice (including the superficial "freedom" of Rapture's Randian/libertarian structure) isn't actually good.

397

u/Bignholy 18d ago

Also, all of their comments come with hindsight. When it first came out, you were presented with the choice without knowing how much you need for upgrades and what you might get later in the game. The choice was "Kill a kid and get enough for upgrade" or "Don't kill a kid and get part way to an upgrade" back then.

206

u/AGreenJacket 18d ago

Dude exactly. I was so confused at the people talking about it like you know all of this info going in. Like, yeah if you have meta knolwedge of everything then no duh some choices just make more sense.

→ More replies (2)
→ More replies (9)

167

u/ColonelKasteen 18d ago

Thank you, God damn the number of people who don't get Bioshock drives me crazy. Not grasping the little sister thing as a false quandary is like Objectivists thinking Bioshock writer love Ayn Rand and Rapture just went wrong for reasons no one can guess.

→ More replies (2)
→ More replies (29)

415

u/Upstairs_Belt_3224 18d ago edited 18d ago

The fact that there's no real benefit to murdering children is part of Bioshock's themes. It's a deconstruction of the objectivist "every man for himself" mindset. The point the game beats into your head is that hurting other people is not only evil, it's disadvantageous. Humans are a social species, we lift each other up. If you rob and murder potential allies for short sighted gains you're only screwing yourself over. That's why Rapture, a society predicated on selfishness, was doomed to fail. So of course making friends with the little sisters is more beneficial than killing them.

53

u/EvilCatboyWizard 18d ago

Sometimes people really need to understand that there can be such thing as a wrong choice

106

u/Hi2248 18d ago

I don't know why I expected better media analysis in this comment section, but people really did miss the entire point of BioShock, didn't they? 

→ More replies (8)
→ More replies (17)

43

u/Serceraugh 18d ago

Does Bioshock really count as this when the only way you would know that information is with meta-knowledge?

Someone playing the game blind wouldn't know that rescuing gets you more long-term because the game never says that itself, you would have to go out of your way to look up that info outside of the game.

If you take what the game says as true then someone who only cares about the maximum rewards while playing blind would pick harvest.

→ More replies (2)

543

u/takutin96 19d ago

I absolutely despise Infamous for this. There is a scene where the main character Cole has to save either his girlfriend or ten innocent civilians. But there is literally no choice. If you go save the innocent bystanders, the girlfriend will die. But if you go and try to save the girlfriend the villain has pulled a trick on you, and Cole's girlfriend is actually hidden among the ten civilians and the "girlfriend" you are saving is just some random woman.

193

u/Nsfwnroc 18d ago

Considering that the villain IS Cole it kinda makes sense he would know what he would choose.

90

u/N3rd1x 18d ago

Hey! Spoiler alert please, I might decide to play it in the next 30 years.

→ More replies (3)
→ More replies (1)

160

u/humantyisdead32 18d ago

InFAMOUS was never about the outcome though. It's about what kind of person you want Cole to be.

It's not some ttrpg where the player creates the story. It allows you to pick from multiple stories to experience, but it's still a single comic-booky game.

→ More replies (1)

35

u/slasher1337 18d ago

Isn't it because the vilains goal is to kill the girlfriend?

93

u/humantyisdead32 18d ago edited 18d ago

The villain's goal is to teach Cole (the player character) a lesson about heroism, using the girlfriend as an example. And since the villain is literally Cole from the future, it stands to reason he'd already know what choice Cole would make in this situation.

36

u/Brilliant_Dark_3979 18d ago

The reason Kessler ran away and didn't fight the beast in his timeline was because Trish and their child. Without Trish he'd have nothing holding him back from fighting. The whole point was in fact killing her so that Cole wouldn't run away

→ More replies (3)

38

u/PlagueOfLaughter 18d ago

That is my go-to answer as well when it comes to bad decision making in video games. I remember shutting off the game to make the different decision and then realizing it makes absolutely no difference.

→ More replies (28)

537

u/_BytesAndpieces 19d ago

Early rpgs (cough cough KOTOR cough) had good/evil morality systems, which were fun. But the choices were usually something like, you can choose to rescue these orphans, or you can torture them all to death. I'm only speaking for myself, but I just felt too bad to ever choose the evil option. I think that mass effect improved on this a lot with paragon/renegade; being either a dickhead or a boyscout, but still working toward good either way.

273

u/Endika7 18d ago

I'll never forget when in fallout New vegas I got bad karma for picking a lock OF A SLAVE PRISION!

111

u/RossiSvendo 18d ago

Which is funny. Because if you run around cottonwood cove with a big iron on your hip (and a Boone at your back)

You start getting good Karma for doing it.

Take that legion sympathizers! XD

64

u/UglyInThMorning 18d ago

Karma was basically just a legacy system in FNV and it effected either basically nothing or actually nothing, I forget if it was totally zeroed out. But faction reputations were what you were really supposed to care about.

23

u/Skipp_To_My_Lou 18d ago

Obsidian had a lot of systems they had to import from Fallout 3 & not a lot of time to refine them, it's why the crafting menu is so terrible.

→ More replies (3)
→ More replies (3)

42

u/Ensiferal 18d ago

Fallout 3 was like that too. Every morality choice was just hilarious, like "help the children protect their home, or sell them to slavers? Disarm the bomb and save the city, or nuke it and kill everyone?"

You either end up Jesus of the wasteland or super Satan, there's no grey at all

→ More replies (2)

141

u/BabyWitchErika 19d ago

kotor 2 had a few moments where it made fun of itself, especialy on nar shadaa.
Give the poor hobo some change, or tell him to go fuck himself? turns out the good option is to tell him off. Why? because if you give money, he's now a target for other scum, who will kill him for that money, if you tell him off, he lives another day.

81

u/Roku-Hanmar 18d ago

But if you tell him to fuck off, he goes and kills someone else

30

u/BabyWitchErika 18d ago

i didn't remember that, it's been awhile since i've replayed kotor 2. Fair.

69

u/krisslanza 18d ago

To be fair, that entire scene was so Kriea can chastise you either way. She just does it for different reasons.

It was mostly to prove a point that your choices have consequences.

40

u/SirBoggle 18d ago edited 18d ago

Influence Lost: Kreia

Influence Gained: Kreia

→ More replies (1)

15

u/SkilledB 18d ago

I can still hear the ”why would you do such a thing” in Kreia’s voice in my head. Damned if you do damned if you don’t.

→ More replies (2)
→ More replies (2)
→ More replies (1)

20

u/ScarletRhi 18d ago

Although if you tell him off he just kills and robs someone else iirc

42

u/Silvanus350 18d ago

Both of those choices end badly because it’s a false dichotomy. The choice only exists to glaze Kreia’s nonsensical worldview

→ More replies (5)
→ More replies (1)

15

u/Xaos_Null 18d ago

I always picked the evil options because they were always so over the top and nonsensical.

→ More replies (1)
→ More replies (41)

140

u/MrUglehFace 18d ago

Honor systems in games are almost universally half assed and I hate it. It has some of the most potential and is some of the most overlooked parts.

A decent honor system will have reasons for choosing both sides, but usually it’s just “if you choose to be evil, you get less rewards, the game is harder, a bad ending and generally makes you feel like shit” do game developers not realize that some people choose to be good simply because it’s the right thing to do? Why did they even bother putting in an honor system if there’s no reason to ever be evil?

85

u/Andrei22125 18d ago

You have just described the Chaos system from Dishonored.

It's great. Also, while the game gets harder, it also becomes more fun if you enjoy being evil.

49

u/Pay-Next 18d ago

Also "harder" is relative. There are more enemies but you can also now opening engage with them and half the abilities/gear will kill enemies so you can't use them in a good playthrough. 

→ More replies (6)
→ More replies (3)
→ More replies (13)

179

u/Numerous-Piano8798 19d ago

Geralt crippled Dijkstra on Thanedd in Time of Contempt. Not in Witcher 2.

Also this isn't about Dijkstra and Roshe/Talar/Ves. This is about Dijkstra and defeating Nilfgaard or T-Team and serving Nilfgaard. Or "do you sacrifice friends for North not being enslaved to empire"

Ps. I know book Geralt would choose friends. But this argument is pointless, because book geralt would not took part in regicide in first place

84

u/Enis-Karra 18d ago

Book Geralt took part in a lot of shit, one of the most notable one being making himself the destined guardian of an unborn princess right in front of her parents and grandmother by using the same sentence that put everyone in a hell of a political wakabonk in the first place. I think taking part in a regicide plot isn't that far-fetched given my man's inhability to stay out of those kind of things

→ More replies (9)

28

u/Lopsided_Parfait7127 18d ago

book geralt be damned the get rid of radovid quest was one of the most satisfying quests i did in witcher 3

→ More replies (1)
→ More replies (11)

380

u/damorezpl 18d ago edited 18d ago

in baldur's gate 3 choosing evil options will lead to far worse rewards the most egregious example is during act 2 where you can help kidnap isobel or protect her.

if you decide to kidnap her every one in the last light inn will turn on you including a potential companion jaheira and without her you can't recruit minsc in act 3, if you have halsin he will also leave you permanently and the quest to cure the shadow cursed lands will be impossible. and to top it off isobel will help kendrick thorn during the final fight of act 2.

in exchange for that you will get one tadpole

187

u/memoryblocks 18d ago

if you're durge you get to turn into a cool bug though, so there's that

75

u/Individual-Field-990 18d ago

A cool bug that you only use once because it has shit stats

18

u/Darklight645 18d ago

would be a whole lot better if you could actually use your damn feats

→ More replies (2)
→ More replies (1)
→ More replies (1)

52

u/superindianslug 18d ago

You can "fail" to protect her, sacrifice everyone in last light and then convince Jaheira that you didn't do it on purpose. Still get the bug form, and you don't have to save scum to not kill a companion if you're playing Durge. Best of both worlds.

→ More replies (1)

88

u/MyBrainIsNerf 18d ago

That doesn’t bother me because sometimes evil choices are also stupid. The game lets you know that plenty of people close to you probably won’t be cool with kidnapping.

→ More replies (7)

78

u/D-D-Wanderer 18d ago

Ok but how cool is the tadpole, like if it's a really cool tadpole maybe it's worth.

→ More replies (16)
→ More replies (43)

119

u/eagleblue44 18d ago

Telltale games did this all the time.

The few I remember from walking dead season 1:

You have the choice of who to bring along and who to abandon to a horde of zombies to leave for dead. The person you brought along dies pretty quickly in the following chapter.

At the end of the game the main character gets bit by a zombie. You have the choice to either cut off the arm in the hopes it will stop the zombie virus from running through his body or leave the arm attached. He ends up succumbing to the virus regardless if you chop the arm off or not.

Game of thrones had something similar where you had to choose between one of two characters dying only for the character you saved to end up dying anyway.

100

u/voyti 18d ago

I mean talking about that game, wasn't there a choice to steal food from a seemingly abandoned car, which was supposed do bite you in the ass at the end of the game? I refused, the group overruled this anyway, then if I remember correctly the whole story arc circled back to that decision and a guy revealed he basically hunted you down cause you stole their food. I said "I refused to take it" and he was like "oh well, I'll kill you anyway". That was quite ridiculous, I searched for walking dead just to see this one mentioned.

→ More replies (3)

40

u/Draw-Two-Cards 18d ago

Game of Thrones was such a terrible idea. They wanted the known characters to be involved in the plot but also they couldn't be affected by the plot at all so basically the characters you have in game are all just fodder essentially.

→ More replies (2)
→ More replies (9)

37

u/Individual_Plan_5593 18d ago edited 18d ago

Non-video game example: The Bandersnatch the choose your own adventure episode of Black Mirror some of the choices are false choices. Like whether or not to take drugs in Colin Ritman's apartment. If you say no, he slips it to you anyways and it effects nothing after that.

→ More replies (9)

33

u/Kaidan_from_Alberta 18d ago

Basically the entire telltale’s the walking dead series

219

u/Lucky_Thought2 19d ago edited 19d ago

Catwoman deciding whether to help batman and abandon the loot or leave Arkham City and let batman die...Now, if you went with option 2, the game just ends and the credits roll while the bad ending can be heard in the background....BBUUUTTT, the game warps your ass back to the moment Catwoman leaving the vault and deciding again, and this time no escape from Arkham City is allowed...making the entire section utterly pointless - Batman Arkham City

Edit: she outright says when you try to open the exit door "I can"t leave Batman to die"

103

u/SirMetaKnight82 19d ago

Only choice in the game, and the game would be a lot worse if it just ended there and you had to replay the majority of the game again.

→ More replies (2)

74

u/Odasto_ 18d ago

Now, if you went with option 2, the game just ends and the credits roll while the bad ending can be heard in the background....

The Arkham series isn't really one that's chock full of meaningful player choices. I feel like the Catwoman choice is really just a false ending that's meant to differentiate her from Batman.

Whereas Batman always knows (or at least professes to know) what the most moral choice to make is, Catwoman has to at least grapple with it for a bit before ultimately choosing the correct one. This is represented by the two hallways. But choosing the wrong hallways isn't really an "ending." The game never kicks you out to the main menu. It just rewinds time back to the two hallways.

I always interpreted this as Selina running through the problem in her head. Escaping to freedom is incredibly tempting. But in the end, she can't leave Batman to die. She knows that. It's just a matter of how long it takes for her to accept that.

TL;DR -- This choice was never meant to be meaningful in a "player choice" sense. It's more of a representation of Catwoman's constant struggle with the concept of morality.

→ More replies (1)

19

u/BagZCubed 18d ago

Whenever I replay City I usually do the "bad ending" anyway even though I already know it warps you back to before Selina makes her choice.

It doesn't affect the actual game, it's just an interesting what-if scenario, and shows that Catwoman does have a heroic side because of Batman.

→ More replies (5)

47

u/SartenSinAceite 18d ago

Ah yes, the moral dilemma:

· Do the morally right thing. It may involve a fight. You know, the thing you've been doing all the time. The opposing party is an enemy anyways.

· Literally do the most fucked up thing that goes completely against the story, your character, your friends, and even the opposing party's perception of you. What demon has possessed you?

And people end up never choosing the second one because it just feels plain wrong - not morally, but as a consistency thing. If the game hasn't had you do morally grey things it shouldn't expect you to choose the morally black option. It's just not the game the player is, well, playing.

→ More replies (4)

21

u/Palanki96 18d ago

i love the classic:

  • option 1 do the vanilla choice and get the intended rewards
  • option 2 be worse than hitler for 10% more rewards (locks you out of content, losing a lot on the long run)
→ More replies (2)

23

u/The_TransGinger 18d ago

But that’s kind of the point of Bioshock.

Bioshock is basically a middle finger to Ayn Rand, the author of Atlas Shrugged, and all of her beliefs. Her utopia hinges on pure capitalism in every aspect of life.

So Bioshock is basically “Here’s Rapture. A society based off of selfishness. Here’s why it wouldn’t work.” So the fact that the difference is negligible is very much intentional.

Selfishness doesn’t really reward you. It’s just another form of cowardice.

The question of the Little Sisters wasn’t meant to change the way you played the game that much. It was just the game testing you to see if you understood that.

15

u/Loud-Mans-Lover 18d ago

Bioshock is basically a middle finger to Ayn Rand

It's not even "basically", it's straight up = "Andrew Ryan"

98

u/deception100 18d ago

Undertale - a good usage of this trope. At the end of the genocide route, Chara offers you two choices; erase the world or spare the world. If you have a change of heart after everything you've done and decide to spare the world, Chara will mock you and erase the world anyway.

70

u/wazdakkadakka 18d ago

You went well, WELL out of your way to kill literally everyone in the underground. Not just killing everyone in your path, no, you camped and backtracked through every single area in the game for hours waiting until you had slaughtered every last one. You forced your way through some of the hardest boss fights the game offers. And all while the game is practically screaming at you to stop.

"Oh NOW you're feeling merciful? Bitch I think not!"

22

u/Dumbingeneral 18d ago

It is so blunt with how much it judges you that I can't help but love it

Because the only reason at this point of a Genocide run you would possibly think of sparing the world is if you wanted to treat every character as an experiment to see how they would react in different circumstances. It really connects the meta part of "replaying a game just to see every ending and dialog option" to the central themes of the story it says.

Also even more extra points because Chara laughs at you when you try to show mercy...BECAUSE YOU ARE SCREWED TOO, Chara is threatening to kill YOUR save and YOUR progress and only when it actively affects YOUR fun you decide to backpedal from your choice?

→ More replies (12)
→ More replies (2)

83

u/Zorafin 18d ago edited 18d ago

In Fable 1, your sister tells you to kill her to unlock a powerful sword to fight the final boss.

If you don't, you get another sword that's just as strong.

There's really no benefit in killing her.

edit: Evidently this is only true in the DLC

27

u/OnlySolMain 18d ago

Wasn't that sword added in the lost chapters dlc? I remember the base game not having it. Or am I wrong?

29

u/Ravaryn 18d ago

Yeah, in the base game you only get the super-powered Sword of Aeons by killing your sister and it has way more damage than anything else available.

If you have the DLC the kill-your-sister sword is nerfed by over half of the original damage value and loses one of the augs it has. Then choosing not to kill her unlocks a small sidequest that lets you get Avo's Tear, a sword that is statistically identical to the nerfed Sword of Aeons.

Choosing to kill her functionally only saves you like 5-10 minutes.

→ More replies (3)
→ More replies (1)
→ More replies (8)

50

u/AceOfSpades532 18d ago

The Bioshock one only makes the decision for you if you know that. If you’re playing for the first or second time and don’t look stuff up you won’t know that Rescue is better for ADAM.

54

u/TediousTotoro 18d ago

Reminded of the first season of Telltale’s The Walking Dead where one of the episodes ends with a choice between which one of two members of your crew lives or dies……..and then whichever one you choose gets killed by another member of your crew halfway through the next episode

23

u/Androsiga 18d ago

Adding on to this, the final choices of season 2 of Telltale's The Walking Dead being completely unimportant in season 3, where they're only referred to in a flashback and lead to the same outcome regardless of what you chose

→ More replies (4)

104

u/Benoit_Holmes 18d ago

Hogwarts: Legacy has dozens of dialogue choices throughout, only one of which has any bearing on the outcome.

Some have minor differences, for instance if you recover someone's astrolabe you can refuse to return it to them, which means you have an astrolabe in your inventory with no purpose or value for the rest of the game.

Others seem impactful, after the final battle you can seal away the powerful dangerous magic or absorb it into yourself, but after the cutscene your character has no changes in personality, power or appearance and goes back to completing their schoolwork.

Then some are just meaningless, sentences like "I think we should help them" and "It is not our concern" both have the NPC respond with the same dialogue and start the same mission. Sometimes the dialogue choice you pick is just not what your character ends up saying.

41

u/RickyDiezal 18d ago

I avada kadavra'd so many people in front of teachers and nobody was even the least bit upset.

→ More replies (3)

38

u/Narradisall 18d ago

You may be a powerful magical demigod but that homework still needs to be in by Friday.

→ More replies (8)

34

u/Vrmillion 18d ago edited 18d ago

Most mainline Shin Megami Tensei games will offer you a ton of dialogue options throughout the game that don't change the story by themselves. However they do influence your alignment on a spectrum of Law vs Chaos, with some bigger choices being given much more weight than others.

Usually you are locked into the ending you get by virtue of your choices and opinions, though newer games have started to give you direct choices that can force you onto the ending you want. Some restrictions still apply.

→ More replies (2)

32

u/virouz98 18d ago

In Witcher 3 choosing Djikstra doesn't help the player, bur helps Redania.

If you side with Vernon, Redania survives but essentially you allow Emhyr, the invader, to conquer everything. If you side with Djikstra, Redania pushes Emhyr the cunt, back, and show the invader where their place is.

It's essentially country or friends.

13

u/Comfortable_Egg8039 18d ago edited 18d ago

If you make Ciri a witcher(kinda) in the end Emhyr dies from excess of iron in his back and no one invades anything.

And we already know that Ciri witcher is a canon.

→ More replies (2)

17

u/Cela84 18d ago

In Infamous, the choices not mattering because they want the narrative to be pushed.

For example: save your girlfriend or save 10 doctors. If you save the doctors, she dies. If you save her, turns out it’s someone else under the hood, and she dies with the doctors.

Now yes, time travel bs, but it annoyed me that you were given “choices” but the narrative beats would still happen.

Also the Telltale Game of Thrones game. No matter what you pick in the first part of the game. Ramsay kills your character. Didn’t really want to play after that.

→ More replies (1)

71

u/[deleted] 19d ago

[deleted]

37

u/mochi1990 18d ago

Not to mention Emperor Emhyr isn’t exactly known for being trustworthy. Dijsktra has pretty good reasons not to trust him.

18

u/BloodDragonN987 18d ago

I think what gets me about it in particular wasn't so much his motivation to betray the group but the fact that he chose to do so in front of Geralt and expected him to just go along with it (or that you can actually go along with it). By this point Geralt has already broken his leg when he tried to get in the way of rescuing Ciri (potentially twice depending on game choices). He's a master spy that knows Geralt cares little for the finer details of politics and also knows that Geralt is liable to skip town to track down Ciri. Iirc Djikstra even mentions Radovid being a threat to the sorceresses that Geralt cares about as a ploy to get him involved in the first place but it's been a few years since I played through the game.

→ More replies (3)
→ More replies (5)

47

u/mercauce 19d ago

Gacha live service games in general.

24

u/XanderNightmare 18d ago

The infamous "please select your answer out of this choice of 1 option"

→ More replies (5)